This thread will serve as a categoriser, and smelting pot, for any weapons we wish to include within the RP. This way, Mods can pick and choose what weapons are shared by/exclusive to each faction.
Please note that if you are creating weapons you must begin with this guideline.
Name: (What your weapon is called, such as Crystal Crossbow, Sun Cannon and the like)
Affiliation: (Which faction uses the weapon, can be shared between factions if you wish.)
Type: (Ballistic encompasses both arrow and black powder variants, Melee covers close combat and sheilds, Special covers magical weapons and items with specialised ammunition)
Range: (Short: 0-10m, Medium:10-50m, Far: 50-100m)
Damage: (Minor: Little medical attention, Major: Much medical attention, Mortal: Get the corpse cart)
Speed: (Slow: Heavier weapons like cannon or polearms, Medium: Bows and swords in general, Fast: Usually crossbows and daggers)
Mobility: (None: Affixed to a structure, Slow: Carried via cart or trailer, Fast: Personal or kept on person)
Description: (But what does it do?)
NOTE:
Don't make everything you create Majorly or Mortally wound, not everything will be as powerful against certain things. Or go ahead and make everything OP and watch half your stuff not get accepted.
Please note that if you are creating weapons you must begin with this guideline.
Name: (What your weapon is called, such as Crystal Crossbow, Sun Cannon and the like)
Affiliation: (Which faction uses the weapon, can be shared between factions if you wish.)
Type: (Ballistic encompasses both arrow and black powder variants, Melee covers close combat and sheilds, Special covers magical weapons and items with specialised ammunition)
Range: (Short: 0-10m, Medium:10-50m, Far: 50-100m)
Damage: (Minor: Little medical attention, Major: Much medical attention, Mortal: Get the corpse cart)
Speed: (Slow: Heavier weapons like cannon or polearms, Medium: Bows and swords in general, Fast: Usually crossbows and daggers)
Mobility: (None: Affixed to a structure, Slow: Carried via cart or trailer, Fast: Personal or kept on person)
Description: (But what does it do?)
NOTE:
Don't make everything you create Majorly or Mortally wound, not everything will be as powerful against certain things. Or go ahead and make everything OP and watch half your stuff not get accepted.